Defeat Meldrick Johnson in Champion Mode.Knockdown an opponent in a Ranked Match with less than 10 seconds left in the round.Max out any skill of a Legacy Mode, OWC, or Online Gyms boxer.Get a Champion rating on every Training Game.Own all belts within one weight class at the same time in Legacy Mode.Knockdown an opponent with a head shot and a body shot in a Ranked Match.Defeat the entire Fight Night Champion roster in Fight Now.Complete a Heavyweight League Match in an Online Gym.Complete a Middleweight League Match in an Online Gym.Complete a Lightweight League Match in an Online Gym.It not only freezes the opponent but sometimes causes body reactions which can only be described as having a hurt torso or something like having the wind knocked out of you.Ĭomplete the following tasks to unlock PlayStation3 trophy rewards. While pressing forward with the movement analog stick and simultaneously holding the left trigger, it's possible to freeze you opponent and stop him from throwing effective punches by quickly pressing and alternating between the jab and the straight with the button controls. Various Trophies: Heavyweight Legends Pack.Various Trophies: Alternate Weight Class Pack DLC.The decision to put the lean and lower-body blows on the same left shoulder modifier will no doubt be as controversial as the overall movement toward faster play, but it can certainly be dealt with, provided you give the game a chance to acclimate you. Face buttons can be used for left/right jabs and hooks, or combined into things like upper-cuts, but the right stick was clearly meant to be the focus, as it allows for a kind of queue of different inputs that allow for fast-snap one-two-three punches or combinations that can really work over players that aren't on their guard. That's still based around quick movements of the left stick, with sways and sidesteps allowing fairly speedy escapes from the corner or the ropes, but as the heavy bag minigame makes obvious, classic fighting-game-style combos can absolutely integrate movement to help sneak a shot through someone's guard if they play the straight game.Ĭhampion's control scheme is indeed. One-shot KOs are available to fighters with the proper stats, including shots to the body, which can make for some seriously satisfying wins - or losses if you don't actually keep that guard up and control the ring. The boxing itself is markedly speedier than in earlier games, offering hundreds of punches over the course of even shorter games and putting a fairly heavy emphasis on the idea of counter-punching - even more than Round 4 - with just a quick flash indicating a particularly effective counter. The Cutman interface for fixing damage is still gone, replaced with a simple meter that will refill set amounts according to how much of a beating you've taken. The actual boxing matches aren't terribly different from what was seen in Round 4. It works, and works well, adding just enough wrinkles to the formula to allow them to really gel with the increased speed of matches and particularly finicky nature of using the right stick for all the punches. #Ps3 fight night champion cheats series#It's a kind of slowly evolving series of matches that starts out with the contact-only grading of the amateur leagues and slowly graduates to things like having to maintain a cut eye over multiple rounds or avoiding body blows because the compromised judges will call it an illegal shot all the way up to a three-stage showdown with a boxer that's much, much more powerful than even the seriously beefy Andre.
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